Metroid Prime 3: Corruption is the third and final game in the
Metroid Prime series, developed by Retro Studios. The plot goes
something like this (spoiler alert): In the first Metroid Prime,
Samus (the main character of the Metroid series) was tasked with
eliminating the Space Pirates on Tallon IV, as well as wiping out the
phazon (it’s deadly, don’t touch it, unless you want to know the
definition of the phrase “With great power comes great
responsibility”) corruption on the planet. The source of the
corruption is revealed to be a heavily mutated Metroid (creatures who
feed off the life force of other species, also where the series gets
its name from) known as Metroid Prime, living deep within the depths
of the planet. So you need to collect these mysterious artifacts that
open up the path to wear it lies. After finally defeating it, it’s
presumed dead. However, it returns in the next two games as Dark
Samus, Samus’ evil twin (exactly how this happens I’ll leave
secret). So in the second game, Metroid Prime 2: Echoes, basically
you need to defeat Dark Samus before the amount of phazon she
consumes reaches a critical mass or something along those lines. In
other words, you just need to stop her, which you do, and then lo and
behold she’s able to come back, which brings us to right now. In
this game, you need to defeat her once again, only now you’re
heading straight for the source of all phazon corruption in the
universe, so you can wipe it out along with her. The plot sets the
stage for the adventure ahead.
Metroid Prime 3: Corruption is actually the first Metroid Prime game
I’ve played, unless you count the spin-off title Metroid Prime
Hunters for the Nintendo DS, so I haven’t experienced the controls
of the previous two (I’m currently trying to get my hands on them,
so expect reviews on them once I get them and complete them). As
such, I also can't tell you what has and hasn't changed about the
series ever since the release of the first game. Retro Studios
claimed that the control scheme they created for Metroid Prime 3 is
the best first-person control scheme ever made (they say so right on
the back of the case). I’m not sure I agree with that statement,
but there’s no denying that it is good. The game is played using
the Wiimote and Nunchuk attachment. You use the control stick to move
forward, backward, diagonally and side to side. The Wiimote acts as
your arm cannon. That being said, you use it to change the direction
you aim in, as well as the direction you move in. You press the A
button to shoot, the control pad down to fire missiles (hold it down
to fire multiple missiles once the ability becomes available to you),
the B button to jump, the B button twice to double jump, and three
times to do the screwattack (Once you gain the ability. Also, the A
and B button can be switched, you can have the A button be the jump
button and the B button to be your fire button). The C button is used
to change into your morph ball and the Z button’s used to lock onto
enemies. While Z-targeting you can shake the nunchuk to employ use of
the grappling hook, which can be used to pull you across gaps that
can’t be crossed by any other means, or to rip stuff apart, like
enemy shields or hunks of debris that block your path. The – button
(that’s minus) is also really important. You can use that to switch
between various visors in your possession. At the beginning, you’re
equipped with a scan visor that allows you to scan enemies and stuff
like that (I know you totally couldn’t have figured that out
without me), but as you progress you gain a visor that allows you to
control your ship remotely as well as one that gives you X-Ray vision
(take it from me, it’s really useful) The 1 button pauses the game,
the 2 button displays hints (can be toggled on or off, if you’re a
Metroid purist, you’ll probably want this turned off), and you use
the + button to enter your hypermode (once you get the ability),
which allows you to fire extra-powerful blasts of that phazon stuff I
mentioned earlier, albeit for a limited time (more on this later).
The setup feels weird initially, but becomes second nature after a
few minutes.
I’ll admit I wasn’t really paying attention to the graphics. So
rather than trying to make up things to say about them, I will say
that they must have been good, considering that I lost myself in the
game anyway.
Guess what’s coming up next? What’s that you say? Voice acting?
Well you’d be right. The voice acting in this game is excellent.
That being said, voice acting is never perfect, as one who has hopes
of getting into the business himself, I should probably commit that
to memory. But the voices in this game are good. I know, it doesn’t
matter if the voice actors are well known or not, but most of them
are obscure, at least to me. There are a few that I’ve heard. For
some examples, Jennifer Hale (who plays the main character, Samus
Aran), Christopher Sabat (who plays the bounty hunter Rundas, and
those who have watched Dragon Ball Z might recognize as the Saiyan
prince Vegeta, and the Namekian Piccolo), and Troy Baker, whose
voice, to this day, I still can’t pick out. That must speak volumes
about his versatility.
The music for the game is being composed by Kenji Yamamoto, the one
who composed the music for the previous two games in the Prime
series, among others, such as newcomer Minako Hamano. The music sets
the mood of every one of the planets (yes, Metroid fans, I said
planets) you visit in the game. One example that stands out to me at
the moment is a theme that plays in a xenoresearch laboratory found
in SkyTown, Elysia. Once you first visit, everything is more or less
normal. As you progress, you will go past several cells containing
Phazon Metroids (Metroids enhanced with Phazon? How can this be?).
Some will try to attack you, some won’t. As you progress further
into the lab, which is seemingly empty except for you and the
Metroids, it becomes evident that you’ll need to shut off the power
to the entire lab. So you do, and, when you do, a rather unsettling
theme starts playing. So you start backtracking, and sure enough,
those cells with Metroids you saw earlier? The glass has been
shattered. They’re destroyed. They’ve broken out, and judging by
the amount of time it took for you to get back to that spot, they’re
probably still somewhere in the laboratory. So now you’re trying to
find a way out of here when BOOM! Out of frigging nowhere, a Metroid
comes charging at you and unless you’re exceptionally prepared for
the thing, you’re probably gonna get some life sucked out o’ ya.
But that’s beside the point. The point is the music gives you a
sense that you are not alone in this place. It really is amazing, the
effect that music has on situations like this one. Would it have
generated the same effect if the Jaws theme was playing? Well I guess
it would’ve helped, if anything, you’d be better prepared for
those Metroids at least. One other example is the abandoned
federation ship G.F.S. Valhalla (see what they did there?), but I’ll
leave that to you. The sound effects in the game were done by a
company known as Okratron5000, ironically founded by Christopher
Sabat.
If there’s one thing I enjoy about the gameplay, it’s the combat.
This is really where the game gets most of its challenge. The enemies
you face are mostly of the Space Pirate variety. The earlier enemies
are easy enough, but as you progress, they’ll be sent into combat
with flight capability or they’ll find themselves enabled with the
same hypermode ability that you possess, or they’ll have really
thick, near-impenetrable armor. Sometimes it may even be a
combination of these things. In other words, the difficulty really
ramps up later in the game, even on normal difficulty. I’d say
about half the challenge comes from knowing when to use hypermode,
because as I said above, “With great power comes great
responsibility.” Seriously, this thing will kill you if you let it.
The boss fights in the game take this even further. The boss fights
will test your proficiency with your abilities like nothing else can.
Alright, maybe I’m exaggerating that a little, like few other
things in this game can. Whatever, the point is that the boss fights
are challenging, and I like ‘em that way. I don’t think there has
been a single boss fight where I wasn’t left with a low amount of
energy. This is just in my experience, I’m not sure about you.
Maybe you’ve had better luck.
The puzzles are another aspect of the game that deserves praise. They
never had me guessing for more than a few minutes, but they were well
done nevertheless. They are almost always galaxy-spanning, almost
never limited to a single room/area/planet. Sometimes you need to
backtrack to previous planets to find a solution to a problem you
encounter on another planet. That being said, some puzzles are still
done the old fashioned way. The solution is right there on the planet
you’re on. For those Metroid purists out there, the guys over at
Retro Studios haven’t forgotten you in this regard either.
As I haven’t played any other game in the series (except the
original Metroid for the Nintendo Entertainment System, which was
stupid-hard), I have no clue how this game would stack up compared to
previous instalments in the series. But for my money at least, you
can’t go wrong here. The game and its story can easily be enjoyed
without previous knowledge of the series (I looked up backstory after
I beat the game just to see where it fit in the chronology), the
difficulty ramps up at a steady pace, and higher difficulty modes
provide incentive to play through the game again after beating it,
not to mention the extra content you could unlock, such as
decorations for your ship (bumper stickers, bobbleheads, etc.), based
on what Wii games are also saved onto the console’s internal
memory. You can also unlock background music, so you can sit there
and listen to it without having to actually play the game just to
listen to it (this or you could always just go on YouTube and search
it up), pieces of artwork, and the like. Like I said above, you can’t
go wrong with this game. If you’re a Metroid fan and you own a Wii,
pick this game up. If you aren’t a Metroid fan but own a Wii, I’d
also recommend you give it a go. It’s an excellent game to play to
get a good first impression of the series. You’ll probably really
enjoy it. I know that I did.